New game Ravensword: Shadowlands
Ravensword: Shadowlands is trying his best to be like a "big" rolevki. And such as were 10 years ago in the trend - a world of beautifully appointed, though empty, is not very much and interactive, where wild boar, rat-killers and tigers, "Knock-out" malopoligonalnoy paw at one stroke. The toy does not tolerate superficial attitude towards themselves and the newcomers. Any battle must calculate assess your skill level and "pumping" the enemy. Mistakes should not be, or else you will find the last save point.
Add to the "malourovnevoy intolerance" control - not the most responsive and generally uncomfortable. Virtual joystick does not make friends with your thumb. What is the result? The old problem with the positioning of the character in space, bad mood, and years spent in vain. There are claims and actions to the keys. You do not immediately naladitn unmistakable mouse-over the screen, because your character will initially miss, hit in the air, getting precise strikes in response to rat-killers.
But such moments importantly - relaxed, just pobaldet from walking through this world. However, the presence of the little wood, castles, waterfalls and flocks of tigers maniacs do not cause anything but clear sense of artificiality and conventionality, but even sketchy! Monsters are attacking well after crossing the red line of conventional flip-flop. That is, the player can easily mix to dance in front of a gorilla and a bear, not taking his eyes off him, slightly traced, and he did not lift.
And the music is still the topic. Thanks to the mediocre, but still tolerable ambient music, you're a long time wandering in the fields and meadows, time to brighten up. Jobs will be many. Not all markers-tips, in the best tradition of the classic role-playing toys, after a terribly long dialogues will settle on the map. A recent never sounded.
History Ravensword: Shadowlands ends in two sentences. That is, the medieval kingdom come Reyvengard temporary, litter, kapets. And to help all the troubles may come a great sword, but it is also to be found.
What is the essence of the "flow"? The ability to own a gun, the talents and the main parameters (talking about the strength, agility, etc.), hard-boiled "Druids 80th leveled" is waiting for something like a school of magic with the main methods of slowing the enemy, disguise and emergency treatment.
Needless to say, the release of "mini-Skyrim" with a lot of reservations and with a solid world was an event of a bold and expected a certain circle of players. True, Ravensword: Shadowlands takes quantity but not quality.\
Source: vipgaming
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